New trends in Cognitive Science: Integrative approaches to learning and development
نویسندگان
چکیده
A new trend in Cognitive Science is the use of artificial agents and systems to investigate learning and development of complex organisms in natural environments. This work, in contrast with traditional AI work, takes into account principles of neural development, problems of embodiment, and complexities of the environment. Current and future promises and challenges for this approach are defined and outlined. 1. Historical changes in Modeling: Towards Adaptive, Interactive Intelligence A widely circulated story about early Cognitive Science efforts has it that Marvin Minsky assigned an undergraduate student computer vision as a summer project. The anecdote builds irony with historical hindsight, as successive theoretical trends in the behavioral and computational sciences each have run into the barrier of Real Complexity: the monumentally interactive intricacies of organism-environment dynamics that give rise to human thought and action. Cognitive Scientists have repeatedly discovered that such prosaic skills as producing phonemes or tracking objects are quite challenging to model on anything approaching the scale of an actual organism. A growing appreciation for neural and cognitive complexity, anatomical structure and function of real organisms’ brains and bodies, and rich ecological structures have mandated a reconceptualization of models of intelligent behavior. The mandate is to push beyond the symbolic models of human information processing of the 1980’s and 1990’s, and to meaningfully elaborate on early work on neural networks by incorporating relevant information about neuroscience (e.g., chemistry, physiology, anatomy), concerns about embodiment (e.g., perception-action systems, biomechanics, motor control), and sensitivity to cognitive ecology (e.g., information such as sociograms and ethnographic data at different levels of detail). Of course, such models must also accurately model high-quality behavioral data from the organism of interest, be they rat or human, infant or adult. In recent years a community of researchers has made strides in these theoretical and empirical directions. Their work is bringing new questions and problems to the foreground, and demonstrating innovative empirical approaches, as exemplified by contributions to this issue. Although the methods and questions are quite varied, a “family resemblance” of recurring concerns or positions can be discerned (though perhaps not all the contributors would agree with all these points): • Cognition occurs in the context of complex structures, both physical and social, in the environment. In many ways this structure alters, and even sometimes simplifies, the computational and behavioral tasks faced Ac ce pte d m an us cri pt by active agents in those environments. • Problems of embodiment are substantial and important [17]. We cannot fully understand intelligent behavior without understanding how the information-processing system is embedded in its “platform” for acting and perceiving. • Cognition is sub-symbolic and distributed. However, it is not all of one simple type (e.g., unsupervised Hebbian learning). In discerning the types of learning and cognition, we may take inspiration from neuroscience evidence. • Nativist accounts that attribute high-order cognition to experience-independent products of the genome are not consistent with developmental neuroscience, embryology, or genetics, much less general principles of epigenesis. Such accounts, while sometimes pragmatic in initial models of cognition, are suboptimal and should be avoided or explicitly marked as simplifying assumptions. More generally, many proponents of these positions and others have questioned or even rejected the traditional theoretical framework of cognitive psychology and AI. As summarized by Christiansen and Hooker [16], most theories in cognitive science implicitly assume general centralized control models. Such models place a disembodied, Cartesian mind at the center of a Ptolemean cognitive universe, wherein the environment (including the body) is separate and subordinate [22][56]. This standard model ignores issues of embodiment and the environment, is theoretically problematic [16], and runs contrary to findings from many disciplines. For example, Pentland [55] has shown that a great deal of people’s impending behavior can be predicted by where they are and who they are with. Note that not all the social sciences have historically subscribed to this centralized control model: for example, the opposite problem can be seen in pure ethnographic approaches that emphasize relativism, where the environment is given full causal power without considering common neural and perceptual-motor attributes of individuals within and between cultural groups. The alternative is to reject “either/or” models of both extremes. Instead, we assume that adequate models of cognitive functions require an accurate account of the tendencies and variability of real behavior, a detailed model of the body that provides for and executes the brain’s computation, a detailed model of the functions and processes of the neural systems, and detailed models and descriptions of patterns of information on various spatial, temporal, and cultural scales, within the environment. Put otherwise, we assume the major challenge for Cognitive Science is systems modeling. Systems Modeling: Testing and falsifying formal theories about specific cognitive functions of organisms with vastly complex nervous system and vastly complex perceptual and motor capacities, interacting in real time and space with highly diverse and changeable environments. Some proponents go further in breaking from traditional AI, cognitive psychology, linguistics, and anthropology/sociology. Historically, these fields have mostly ignored developmental/epigenetic concerns. Now, however, we know enough about brain development, and about socio-cultural effects on infants’/children’s thinking, to infer that a developmental history must be part of any account of mature cognitive functioning. A description of the mature cognitive “profile,” while necessary, cannot yield a full explanatory account. Worse, a myopic consideration of adult cognition leads to systematic misconceptions about the nature of adult capacities and development [46][69]. Mature functioning is a product of protracted learning and development in constant interaction with genetically mediated, heterochronous processes of neural change [28][42][58]. Thus, although most papers in this volume do not explicitly consider children of a particular age, or seek to model precise developmental changes, many deal with cognitive processes that are centrally relevant to infants and children, and are controversial: for example, face processing [Bartlett], inductive inference [Nelson & Cottrell], and syntax acquisition [Desai]. Such difficult natural learning problems can be re-cast problems in developmental terms, which we shall call Developmental Systems Modeling: Developmental Systems Modeling: Testing and falsifying formal theories about specific cognitive functions of developing organisms with emerging, vastly complex nervous system and emerging vastly complex afferent and efferent potentials, through a history of interaction in real time and space Ac ce pte d m an us cri pt within highly diverse environments that change on multiple time scales, ranging from moment-bymoment changes to long-term changes over the organism’s lifespan. Many proponents of modern approaches to developmental systems modeling realize the limits imposed by disciplinary boundaries, and seek inspiration, and expertise, from multiple disciplines. For example, computational models often can be improved by careful attention to what is neurally plausible, and what are the relevant details of human behavior and cognition. Psychology research benefits from richer grounding in the neural underpinnings of thought and behavior, and from attempts to generate rigorous, well-specified models of cognition. Cognitive neuroscience work benefits from a deeper grasp of the importance of organisms perceiving and acting on a real world in real time, and from a greater appreciation of how human cognition if affected by the odd environment of an imaging magnet. All of these disciplines can benefit from greater knowledge of biophysics, embryology, ethnography, genetics, linguistics, physical anthropology, and animal behavior. What empirical problems are of interest to modern proponents of developmental systems modeling? The wide-ranging list is challenging, controversial, and substantive. It includes such problems as face processing, scene processing, attention, word learning, imitation, shared attention, working memory, navigation, articulation, multimodal perception, fluid motor control, self-awareness, object recognition, and others. The papers in this issue exemplify only a few possible interdisciplinary approaches to a few trenchant problems in cognitive science. They were borne of an effort to gain insights about autonomous learning and development by creating a forum for researchers in machine learning, robotics, neuroscience, and developmental psychology. The International Conferences on Development and Learning have a brief but energetic history. They began as a Workshop on Development and Learning funded by NSF and DARPA in 2000. The next meeting was hosted in 2002 by MIT; the third by UC-San Diego and the Salk Institute in 2004; the fourth by Osaka University in 2005, and the fifth by Indiana University at Bloomington in 2006. The next ICDL meeting will be held in London, UK, in 2007. The papers in this issue were submitted for peer review as expanded versions of presentations from the 2004 meeting. We now consider how the contributions to this volume exemplify and advance interdisciplinary approaches to modeling developing complex organisms and agents. We organize the discussion around the theoretical challenges addressed by the papers. We close by briefly considering future directions heralded by these contributions. 2. Current Challenges in Developmental Systems Modeling 2.1 Challenge #1: Modeling the environment 2.1.1. Overview. A major challenge in effective theory-building in cognitive science is deriving rich and accurate descriptions of agents’ environments. Traditional AI methods of representing the environment as highly reduced binary input vectors, or, worse, symbolic abstractions, are limiting. Symbolic approaches tell us little about how (developing) brains learn about environments, or how the structure of the body, the physical environment, or the social environment constrain the agent’s learning. By contrast, connectionist models that use sub-symbolic input vectors avoid some of these limitations, but still do not capture the precise ecological structure of the sensorimotor and ecological information that drive information processing. In other words, cognitive science faces a dual modeling problem: first, deriving good models of neural learning; second, deriving accurate models of the environment that is learned. If one is testing, say, models of statistical learning, the plausibility of the results (in terms of “fit” to a real organism’s learning) are a function of the accuracy of the modeled cognition and the modeled to-be-learned information. A major problem in modeling to-be-learned information is that the environment, even if it is greatly reduced, contains a lot of information. This is true even if we consider information in, say, two spectra (e.g., visible light and audible speech sound), from a limited sampling source (e.g., one camera and microphone) in a single setting (e.g., driver’s seat of a car). To get a sense of how much information there is, consider that the Ac ce pte d m an us cri pt computer gaming industry spends millions of dollars and the best computer graphics techniques to develop “realistic” simulated environments. Yet the best results, if pleasing, are still only highly reduced simulations of two spectra (visible light in a highly quantized 2D field; audible sound in a reduced frequency range), in two dimensions in a limited field. These graphics could never be mistaken for a “real” environment, and permit very, very limited embodied interaction. 2.1.2. Physical structure. In regard to analysis of the physical environment, computer vision has come further than other domains. Machine perception researchers generally care about systems that can accurately, rapidly analyze high-quality rich images or (preferably) video. (By contrast, for example, most linguists do not test theories with high-fidelity audio recordings of natural speech, much less multi-modal contextual information about the social context of utterances.) Developmental psychology is in a primitive state as well, with little expectation that theories must incorporate details of infants’ and children’s environments (despite some instructive examples; [63]). For example, after decades of vigorous laboratory work, there is still no data on young infants’ everyday looking behaviors. This complacency has had a major impact on theory. For example, neonativist theories of the 1990s [3][70] were wholly based upon stripped-down laboratory studies, with no converging evidence from naturalistic behavior, or analysis of the visible information patterns available to babies in the first weeks or months of life. It has now been shown that a simple learning agent can develop social categories (e.g., faces) from natural environments after as little as a few minutes of exposure [15]. Thus, neonativist accounts of infants’ looking behaviors are unparsimonious, and they bear the burden of proof that specialized learning processes are congenitally available for high-level visual tasks (e.g., counting objects; reasoning about occlusion). Interest in the structure of information in real environments, and learnability of that information, is evident in the papers that follow. Oh and Choe (this issue) illustrate the importance of self-produced motion by demonstrating that simple neural networks learn texture segmentation better when available information is complex 3D input, rather than intermediate 2D images. Because 3D input is provided by self-motion, this work illustrates the power of simultaneously modeling ecological information patterns, and aspects of embodiment. This supports Gibson’s [32] and Ballard’s [6] idea that many difficult perceptual problems are simplified when the visual agent moves in the environment. It also shows that isolating visual functions with the simplest possible stimuli is not necessarily the best approach to understanding natural visual. 2.1.3. Social structure. The social structure of the environment is especially complex: people and organisms are highly structured as objects, and they dynamically change in hard-to-describe and hard-topredict ways. We are all unrecognized experts in faces, for example, yet human faces are dauntingly complex, as machine learning studies have shown. Bartlett (this issue) explores models of optimal neural coding (i.e., information maximization) in face processing as a paradigm of high-level visual processing. A large body of work has shown relationships between the statistics of the environment and neural coding in early vision [68]. These principles relate to higher visual functions including face recognition. Recent work shows how cognitive phenomena in face processing such as typicality effects, other-race effects, and face adaptation can emerge from a system optimized to the statistics of real face images. In addition, computer face recognition studies show that more successful algorithms for complex perceptual tasks like face processing are adapted to the complex structure of information in the visual environment (i.e., 2D projections of real faces). This line of research implies that the human visual system has developed neural computations optimized to the probability structure of the visual environment, and insofar as face recognition is a crucial social function, it has learned the probability structure of an aspect of the social environment as well. Other work [31] suggests that optimization is not innately specialized for faces, but is plastic during development and even adulthood. A critical future direction will be to improve contextualized face processing systems: robots that move themselves through complex environments and derive information about multiple, unpredictable, 3D dynamic faces. There are of course many other daunting problems of the social environment, and we cannot easily intuit how much social-cognitive “work” is facilitated by patterns (or obfuscated by noise!) in social environments. Cognitive ethnography work has led many scholars to conclude that the individual brain should not be the Ac ce pte d m an us cri pt only cognitive unit of analysis [39]. Historically, though, these insights have not always guided theories of development. In child language, for example, Chomskian theorists assumed that syntactic structures are unlearnable, and therefore innate [20]. This was not, however, based on any analysis of the language infants actually hear. In fact, when the matter has been tested, sufficient information has been found in parental speech to support the gradual acquisition of seemingly obtuse syntactic constraints [48] (see also [57][59]). Developmentalists also have posited high-level innate skills that are far removed from either neuroscience data, or rigorous formalization of the information processing necessary to carry out the skill in question. For example, claims about neonatal imitation [50] have been challenged by more parsimonious and plausible accounts [1][43][44]. Imitation seems to be a learned skill constructed from more basic behaviors in complex social environments. This is supported by Zukow-Goldring and Arbib’s (this issue) evidence that manual imitation emerges through social input from caregivers. Parents scaffold infants’ interactions with objects to facilitate their discovery of objects’ affordances. Infants do not acquire object-using skills from observation, but (literally) from hands-on interactions wherein caregivers manually help infants utilize tools. Without documenting such interactions, we might blindly attribute infants’ imitation, not to mention tool-using skills, to innate capacities. The same paper raises questions about how much infants can make mental-state and causal inferences [75], and how much these inferences are scaffolded by social experience. It also raises intriguing questions about what kinds of human learning interactions should be considered supervised, unsupervised, or semi-supervised (see section 2.2). For example, when adults hold babies’ hands and jointly manipulate an object, what kind of input is this? What do infants learn from such input, compared to just observing an adult doing the actions? Without ethnographic data, we would not recognize the depth of these questions for framing behavioral and computational research question . Another innovative interdisciplinary approach to modeling the environment is seen in Yu, Ballard and Aslin’s contribution (this issue). They ask what information caregivers might provide to help pre-linguistic infants acquire word-to-world mappings: a venerable philosophical problem. Yu et al test the roles of speaker’s gaze-cues (i.e., fixations on named referents, or elsewhere [4]), and prosodic cues [29] as two sources of social information that might help infants disambiguate meaning. The researchers used eye tracking and acoustic analysis to capture the structure of these behaviors while people read picture books, and then carried out simulations to test the learnability of this structure. The results show that there is sufficient information in interactions like picture-book reading to support inferences about what the reader is naming. This addresses debates about the nature of word-learning in children [23][49]. It also suggest powerful studies of social exchanges which move from speculation to testing what cues we provide to one another, and to infants and children, when interacting with them. 2.1.4. Interdisciplinary experiments on social response. One approach to studying social-cognitive development is to utilize controlled social agents as stimuli. Some researchers, for example, use robots to study people’s generalized responses to well-controlled (and simplified) social agents [12][52]. Oberman, McCleery, Ramachandran, and Piñeda (this issue) present the first demonstration that robotic actions, even those without objects, activate the human mirror neuron system. They show that a neural signal associated with the mirror system (sensorimotor cortex suppression of mu-band EEG oscillation) is activated in adults by the sight of a robotic arm making an anthropomorphic grasp, similar to a human arm. This opens up new possibilities for studying the physical stimulus properties that cause the human brain to respond to something as another social being. A different experimental approach is taken by Teuscher and Triesch (this issue). They test a model of the emergence of gaze-following: a gradually-emerging attention-sharing skill in human infants that is associated with later social learning, including language development [74]. The authors vary properties of the teaching signal, notably the predictability of a simulated “caregiver” that produces sequences of actions from which a simulated infant might notice, and learn, associations between the caregiver’s head pose and possible locations of interesting things in the surrounding environment. The results support specific predictions [74] that changes in the caregiver’s behaviors (e.g., “personality”) will have systematic effects on infants’ social skill development. This is the first developmental model of the emergence of social skills which takes into Ac ce pte d m an us cri pt account neural reinforcement [72] and contingency learning [77], as well as infants’ learning capacities (e.g., habituation) and stimulus preferences. Although the authors do not model precise behavioral data, the effects of caregiver interaction style on infant social development has been documented [19], and is being studied in more detail in an ethnographic investigation [24]. 2.2. Challenge #2: Computational models of learning 2.2.1. Machine learning approaches to theories of learning and development. An important principle when studying the behavior of agents and systems in complex environments is grounding models in real sensor data. This encourages a bottom-up approach to modeling where models are estimated primarily to fit empirical observations instead of relying heavily on a priori theoretical assumptions or expert knowledge [30]. Hypotheses need not be conjectured a priori and tested and rejected through controlled experimentation. In a data-driven approach, hypotheses and models can emerge a posteriori from empirical data on behavior and activity . The branch of artificial intelligence that focuses on data-driven modeling is known as machine learning and has enjoyed considerable advances in the past decade [47][60][71]. Machine learning lies at the intersection of many fields including statistics, computer science, neuroscience, physics, cognitive science, mathematics and operations research. It deals primarily with data-driven statistical, probabilistic and computational models. As rich data sources (neural, behavioral, and ecological/ethnographic) become available, it is increasingly advantageous to use models that automatically exploit data instead of relying on manual expert knowledge. This is particularly true for visual and behavioral data, which tend to be not only complex and multidimensional, but also stochastic, approximate and incomplete. 2.2.2. Unsupervised approaches. While an overview of machine learning is beyond the scope of this introduction, several tools have proven useful in modeling neural and behavioral activity (both developmental and non-developmental), and have generated biologically plausible, data-driven models. One particularly useful split of the field is into the categories of unsupervised and supervised learning. Finer splits can be made to identify hybrid categories such as semi-supervised learning and reinforcement learning which lie in the intersection between supervised and unsupervised approaches. In unsupervised approaches, general principles are used to uncover structure from data. For instance, information theoretic criteria including maximum mutual information, maximum entropy, and minimum relative entropy can be exploited as shown by Bartlett (this issue) and Bell and Sejnowski [7] for visual representations. Many variants of unsupervised learning are closely interrelated. For example, an equivalence between information theoretic maximum entropy and the maximum likelihood approach [8] is well known. Furthermore, maximum likelihood itself can be viewed as a variant of Bayesian learning where a single point estimate is used as a surrogate for a distribution over all possible models. By exploiting Bayes’ rule and considering distributions over models and hypotheses, a fully Bayesian approach to inference is utilized by Nelson and Cottrell (this volume) for problems of object categorization and concept learning. The Bayesian framework and Bayes’ rule are not limited to pairs of variables, but can accommodate highly structured multivariate networks. Recent efforts have married principles of Bayesian inference with graph theory [54] to offer a principled way of performing inference on large-scale multivariate problems. As the number of variables grows, Bayesian methods also offer a natural way of controlling model complexity [35], although other approaches such as minimum description length [61] are also viable. Notably, there is now evidence that some neural processes can be described in terms of Bayesian inference [80]. The limits of this approach continue to be explored by Nelson and others. 2.2.3. Supervised and semi-supervised approaches. On the other extreme, supervised learning methods exist which discriminatively focus on the learning problem of predicting outputs from inputs. Often, however, supervised data collection is more expensive since an expert teacher needs to label or identify correct outputs for each input. Model complexity is once again kept in check in supervised approaches. The methods of choice for complexity control for supervised learning include regularization principles [33] or statistical generalization guarantees such as structural risk minimization and the Vapnik-Chervonenkis dimension [76]. Such supervised methods have been very successful in applied domains. For instance, supervised learning has Ac ce pte d m an us cri pt been used to uncover mappings from neuron activation levels in the macaque cortex to visual object category [38]. A weaker form of supervision which is less cumbersome for data collection process is reinforcement learning. Here, the teacher only provides a binary feedback if a system produces the correct output or action given the input [45]. A reinforcement learning approach is exploited by Teuscher and Triesh (this issue) in order to learn to predict locations of rewards (conceived as interesting objects from a simulated caregiver). This approach not only models some typical developmental sequences but also some differences in developmental disorders by making reasonable changes to parameters of the model. Again, this machine learning approach is supported by neuroscience data (see section 2.3), and holds promise for developmental theories [65]. Computational techniques more familiar to psychologists, such as variants of back-propogation neural networks, offer viable approaches to many problems of learning and development [66]. One application is to neural processes of sensory coding and perceptual classification. Yoshikawa, Hosoda and Asada (this issue) address a famous problem of self-perception: how does the infant learn to differentiate self from other? This problem was addressed in a philosophical vein by scholars like Freud and Piaget, but the authors show it to be amenable to computational formalisms. They use an elegant “cross-anchoring” Hebbian learning procedure to demonstrate how the infant might learn to differentiate self-touching events from touches by others. It does so by learning cross-modal associations between regions where a touch is felt and simultaneously a visual occlusion (as by a hand touching part of a leg) is seen. This initial work, also implemented in a simple robot, lays the groundwork for sophisticated studies of the emergence of intermodal knowledge in. Yet sensorimotor development is not the sole domain of computational simulations. Models of comparable complexity have been used to simulate high-level language development [10][27]. Desai (this issue), in this tradition, models language input patterns akin to certain syntactic structures, and attempts to simulate a curious developmental phenomenon: the shift with age from using general context to word-specific syntax and semantics to correctly use verbs. For example, an English-speaking toddler’s production *“Don’t fall that on me!” [11], while sensible, assigns non-standard causativity (and transitivity) to the verb fall. With development, children converge on lexically specific patterns of use. Some researchers explain this shift as a competition between innate biases and specific lexical knowledge. Desai shows that a recurrent network can learn to predict constituent order in sentences that can be either transitive or intransitive. The results suggest a shift from learning general sentence-level cues to using verb-specific patterns, as experience with specific verbs accrues. Thus, language-specific innate principles are not necessary to explain the shift from frame to verb compliance. 2.2.4. Continuing debates; future directions. The artificial intelligence and learning community has frequently debated the tradeoff between a priori model structures (i.e., specifying expert domain knowledge) and how much should be determined by data (i.e., a black box learner). Early AI hand-designing symbolic approaches were challenged by generic tools like the perceptron, but regained ground due to the linearity limitations of the perceptron. Neural networks won back ground for black-box approaches by extending the flexibility of perceptrons via nonlinear settings. The arrival of Bayesian networks [54] in the 1990's pushed the pendulum back towards more expert-driven methods, but a resurgence of black-box methods is at hand with supervised support vector machines [76] and regularization theory [33]. In fact, these approaches can be extended to accommodate structured knowledge about the problem domain, which further improves performance [41]. Thus, the tradeoff between domain knowledge and generic flexibility still exists, and that is reflected in this issue, as in the contrast between Nelson and Cottrell’s approach and Desai’s. Another open issue in machine learning is how to represent data so models are more reliably applicable and generalizable. Many measurements from sensory, behavioral, neural and environmental data sets are not just simple vectors or discrete states. How can such data be represented computationally to be more compatible with our learning algorithms? How can more flexible representations and more powerful algorithms improve learning without requiring unrealistically protracted training or feedback conditions? How can we incorporate a priori knowledge and partial information without over-constraining models? Ultimately, machine learning is a versatile tool if we do not limit it to pure black boxes, or resort to symbolic Ac ce pte d m an us cri pt approaches. More bridges to embodied developmental, neural, and ecological data are needed for the impact of machine learning work to be realized in the cognitive and developmental sciences. 2.3 Challenge #3: Developmental Systems Modeling 2.3.1. Brain, body, experience and development. As interdisciplinary attempts to test theories of learning and development have gained sophistication, formal models and simulations have been changing. This is seen in the interface of machine learning and developmental psychology. Research at this border zone has sharpened questions of embodiment [17]. Embodiment is the buzz-word for a break with radical functionalism of circa-1980s AI (i.e., the idea that implementation of a cognitive process is irrelevant, and various abstractions, manifested in neural or silicon systems, can be treated as theoretically equivalent). A central idea is that cognition and behavior cannot be understood just as cognitive-symbolic abstractions, but as physical functions for control of real bodies that interact with a real world. These functions determine not just how the brain functions, but how it develops in an organism’s history. Some controversial topics in human development centrally involve questions of embodiment: for example, imitation (section 2.1.3) [13][25][64]. This is an good case study for embodiment because we use motor actuators to imitate other agents with similar motor capacities. Infants must somehow learn mappings between another’s actions and their own—a process no less challenging to understand than to implement. 2.3.2. Developmental systems theories. In developmental psychology, Karmiloff-Smith [46] and Elman et al [28] outlined a “neuro-constructivist approach” to explaining the autonomous development of cognition and behavior in children. Two contributions to this issue outline formalizations and approaches for explaining autonomous cognitive development. Dominey’s (this issue) constructivist model takes perceptual primitives (events and objects) from simple physical environments, learns to map them to symbols, and learns to represent strings of symbols in syntactic constructions that support acquisition of abstract semantic-syntactic structures (e.g., sentence roles). Dominey argues that the same cognitive architecture that learns event abstractions can also learn syntactic constructions, and, perhaps, social categories. This model departs markedly from models that assume modularity of syntactic knowledge, even with respect to other high-level symbolic and representational knowledge. Importantly, it addresses the difficult question of how syntax is related to embodied experience. It will be intriguing to see this model can be expanded to predict behavioural and neurological data from a broad range of domains. Weng (this issue) describes embodied implementations of machine learning, also encompassing a range of behaviors, from drawing to navigation. His paper provides a valuable conceptual framework for understanding what is meant by “autonomous development,” and for classifying and comparing computational and robotic approaches ranging from disembodied toy models, to minimally embodied virtual agents or simple robots, to robots that can generate genuinely new behaviors. Importantly, he ventures to address the difficult problem of how autonomous agents could acquire self-knowledge and use this knowledge to drive adaptive learning. Metacognitive development, and its role in cognitive development and skill acquisition, is not well understood [21], but because of its clear importance for education, it will be intriguing to see whether future robotic approaches yield theoretical insights into the nature of self-aware learning.
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ورودعنوان ژورنال:
- Neurocomputing
دوره 70 شماره
صفحات -
تاریخ انتشار 2007